Sunday, June 17, 2012

Warren Spector speaks out against the 'ultraviolence' in games

Epic Mickey designer Warren Spector believes we're too focused on violence in video games.

"The ultraviolence has to stop," he told GI.biz. "We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble."

Spector said he left Eidos in 2004 because of the overwhelming theme of violence he noticed in the company's line-up.

"We've gone too far," he said. "You know, Deus Ex had its moments of violence, but they were designed — whether they succeeded or not I can't say — but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature."

The industry veteran also noticed an emphasis on Netflix and other non-gaming interfaces at E3 this year.

"When the games are the least interesting part, there's a problem," he said.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Warren Spector speaks out against the 'ultraviolence' in games

Saturday, June 16, 2012

Warren Spector speaks out against the 'ultraviolence' in games

Epic Mickey designer Warren Spector believes we're too focused on violence in video games.

"The ultraviolence has to stop," he told GI.biz. "We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble."

Spector said he left Eidos in 2004 because of the overwhelming theme of violence he noticed in the company's line-up.

"We've gone too far," he said. "You know, Deus Ex had its moments of violence, but they were designed — whether they succeeded or not I can't say — but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature."

The industry veteran also noticed an emphasis on Netflix and other non-gaming interfaces at E3 this year.

"When the games are the least interesting part, there's a problem," he said.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Warren Spector speaks out against the 'ultraviolence' in games

Saturday, June 9, 2012

Photos from E3 2012: Day 3

E3 was a blast and we love bringing you guys all of the news and previews from this weeks events!

Andrew gets his power loader face on!

Master Chief makes an appearance for his fans!

The rally club brought to you by Focus ST.

Nothing better than seeing Master Chief taking center stage again.

Matt meets with Stephanie from Focus Home Interactive and sees their awesome new line-up of games.

The GameZone guys get a hands on of the new Epic Mickey 2 game.

Matt and Lance try their hand at some Epic Mickey Co-op.

Mike loves cute bears!

Far Cry 3 had a good showing at E3 2012!

Everyone makes their final rounds at E3, getting a last glimpse next years hot games.

Stay tuned for GameZone's E3 wrap-up and find out who we thought won and lost at E3 2012.


Via: Photos from E3 2012: Day 3

Friday, June 8, 2012

Tod Blystad apologizes for Hitman: Absolution trailer offense

Video games and movies are pushing boundaries more than ever and when it came to the Hitman: Absolution trailer, apparently they pushed a little bit too far. In an interview with Gamasutra the IO interactive game director, Tore Blystad, didn't think that anyone would think too much of their game trailer.

"It was kind of a shock to us back in Copenhagen when we got the response to that trailer," said Blystad "We honestly didn't mean to offend anyone, this is a game that has its roots in a kind of cartoony extreme universe." He went on to say that throughout the Hitman games Agent 47 wore disguises so they hadn't thought much of the female assassins dressed as sexy nuns.

Blystad did say that the trailer depicted an actual level in the game. The level has multiple outcomes, the trailer simply highlighted what one of the outcomes could be. Hitman games have always been "centered around choice" so really, any level play can out to how the player chooses to play.

The Hitman team never meant any offense when they released the trailer but do apologize to those they did offend. If you didn't see the trailer and don't plan on it, here are the offenders.

I hope I didn't offend you!

Follow me on Twitter @Tatiana__GZ /meow


Via: Tod Blystad apologizes for Hitman: Absolution trailer offense

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